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Start

  • Quickstart
    • Install
    • First viewer session
    • First overlay
    • First notebook widget
    • When To Leave The Viewer Path
    • Next Steps
  • Architecture
    • The Two Rendering Paths
      • 1. Viewer-first scene control
      • 2. Native/offscreen rendering
    • Shared Runtime Layers
      • Native runtime
      • Python package
      • Examples, tutorials, and gallery
    • IPC Model
    • Data Flow
      • Terrain
      • Scene layers
      • Packaged outputs
    • Open-Source And Pro Boundaries
    • Reading The Repo
  • Viewer
    • Entry Points
      • forge3d.open_viewer_async()
      • forge3d.open_viewer()
      • forge3d.ViewerWidget
    • Common ViewerHandle Operations
    • When To Use Raw IPC
    • Viewer-Centric Example Map
    • Related Pages

Guides

  • Feature Map
    • Open-Source Core
    • Pro Workflows
    • Core Package Modules
    • What The Examples Directory Actually Covers
    • Choosing The Right Entry Point
  • Data And Scene Workflows
    • Terrain Inputs
    • Datasets And CRS Helpers
    • Raster Overlays
    • Vector Overlays, Labels, And Styles
      • 1. Viewer overlays and labels
      • 2. Style translation and 2D vector scenes
    • Point Clouds
      • Viewer path
      • Module path
    • Buildings And 3D Tiles
    • Scene Bundles
    • Example Map
  • Rendering And Analysis
    • Viewer-First Rendering
    • Terrain Configuration
    • Native And Offscreen Rendering
      • Scene
      • Session + TerrainRenderer
    • Offline Accumulation And Denoise
    • Geometry, Mesh, And Vector Helpers
    • Path Tracing, SDF, And Lighting
    • Diagnostics And Device Utilities
    • Example Map
  • Offline Terrain Rendering
    • When To Use It
    • Public Accumulation Primitives
    • Output Contract
    • Adaptive Accumulation
    • Denoise Flow
    • Relationship To The Rest Of The Docs
  • Output And Integration
    • Snapshots And Frame Sequences
    • Notebook Integration
    • Pure-Python Composition On Top Of forge3d
    • Map Plates And Cartographic Furniture
    • Vector Export
    • Bundles And Repeatable Scenes
    • CLI And Integration Entry Points
  • Examples Catalog
    • Foundational Sanity Checks
    • Interactive Terrain And Cartography
    • Overlays, Labels, Styles, And Picking
    • Point Clouds, Buildings, And Large Assets
    • Animation And Camera Automation
    • Notebooks
    • Support Files In examples/
    • Where To Go Next

Learn

  • Tutorials
    • GIS Track
      • Visualize Your First DEM
        • Minimal API loop
        • Gallery-backed script
        • What matters
        • Expected output
      • Drape Overlays On Terrain
        • Example: Swiss DEM plus land-cover overlay
        • Gallery-backed script
        • When you need vector overlays
        • Expected output
      • Build A Map Plate
        • Compose a plate
        • Gallery-backed script
        • Notes
        • Expected output
      • 3D Buildings
        • Load the gallery CityJSON tile
        • Inspect material defaults
        • Inspect extracted triangle meshes
        • Expected output
    • Python Track
      • Your First 3D Terrain
        • Launch the viewer from a bundled DEM
        • Update it from Python
        • Gallery-backed script
        • Expected output
      • Camera, Lighting, And Animation
        • Manual camera and sun updates
        • Simple scripted flyover
        • Notebook widget version
        • Gallery-backed script
        • Expected output
      • Point Clouds
        • Load a LAZ sample
        • Blend terrain and point cloud
        • Gallery-backed script
        • Expected output
      • Scene Bundles
        • Save a bundle
        • Load and inspect
        • Load the same bundle into a running viewer
        • Expected output
  • Gallery
    • Mount Rainier
      • Ingredients
      • Sketch
    • Mount Fuji Labels
      • Ingredients
      • Sketch
    • Swiss Land-Cover
      • Ingredients
      • Sketch
    • Luxembourg Rail Network
      • Ingredients
      • Sketch
    • 3D Buildings
      • Ingredients
      • Sketch
    • Point Cloud
      • Ingredients
      • Sketch
    • Camera Flyover
      • Ingredients
      • Low-Level Baseline
      • Rig Demo
    • Vector Export
      • Ingredients
      • Sketch
    • Shadow Comparison
      • Ingredients
      • Sketch
    • Map Plate
      • Ingredients
      • Sketch

Reference

  • API Reference
    • Top-Level Package
    • Viewer, Notebook, And IPC
    • Terrain Configuration And Automation
    • Data Access And Scene Inputs
    • Scene Assets And Packaging
    • Cartography And Export
    • Native Rendering And Quality
    • Geometry, Mesh, Vector, And IO
    • Materials, Textures, And Utilities
    • CLI-Oriented Helpers
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