3D Buildings
Pro Feature: The buildings import pipeline in this recipe requires a commercial license. See https://github.com/milos-agathon/forge3d#license

This example uses the real CityJSON tile
assets/geojson/10-270-592.city.json. It is parsed into triangle meshes and
previewed directly from those triangles instead of routing them through the
terrain vector-overlay path.
Ingredients
forge3d.add_buildings_cityjson()Building.positionsBuilding.indices
Sketch
import forge3d as f3d
layer = f3d.add_buildings_cityjson("assets/geojson/10-270-592.city.json")
for building in layer.buildings:
vertices = building.positions.reshape(-1, 3)
triangles = building.indices.reshape(-1, 3)
print(building.id, vertices.shape[0], triangles.shape[0], building.height)
Once you have triangle positions and indices, render them through a mesh path or
your own preview renderer. Do not send CityJSON building meshes through
add_vector_overlay; that path is for draped overlays, not volumetric buildings.